Moodboards
To get a feel for the 'Feel Good' tone of voice and the atmosphere they try to invoke with their products, I started by studying their website and company blog. The first thing that struck me is that...
View ArticleInitial Ideas and Character Sketches
My idea is to show the Feel Good character on some kind of adventure or pilgrimage to discover the source of 'feelgoodness' and bring it back to his people, similar to how religious figures,...
View ArticleStoryboard Edit
After looking over my original storyboard a few times and doing some mental planning, I think I was probably a bit too ambitious to include so many scenes considering the time frame I have to produce...
View ArticleFeelGood Animatic
Here's the animatic using the edited storyboard. I plan for the animation to last just over 30 seconds, since that seems to be standard TV advert time.
View ArticleFirst Character Animation Test
Due to the Feel Good character being a black silhouette, I fear it will sometimes be difficult to read his actions despite my attempt to separate overlapping body parts with eraser strokes. So to start...
View ArticleFeelGood Photos!
I finally found somewhere that sells Feel Good drinks! To celebrate, I bought a few bottles (one to try for myself, one for photographing, and one spare) and took some close up photos of the product...
View ArticleBackground Experiments
Getting the background and general style of the animation to look right was tricky... Deciding I wanted the character to look hand drawn and slightly cave drawing-like was simple enough, but when I...
View ArticleObtaining the Bottle
Since I planned for the scene where the guy raises the bottle over his head in triumph to be reminiscent of a video game, I realised I could push the push the mockery much further and have more fun...
View ArticleLosing Balance
I started off trying to animate the action of the guy losing his balance a turning to run after the dropped bottle purely by imagining it in my head, which made things very difficult. I just couldn't...
View ArticleStairs
At first I thought I'd just have the bottle roll in from one side of the frame and out the other, but after making this initial test I realised the clip would be over to soon and wouldn't give the...
View ArticleLunge
Above is the reference I used for the lunge scene, which I acted out myself several times before and during my attempt to animate it. Trying the action out for myself was very helpful in this case...
View ArticleJuice Pouring
When it came to animating the juice bursting out the bottle, I had no idea where to start. I've never animated flowing water before and I found the task even more difficult than I first anticipated...
View ArticleDancing in the FeelGoodness
For the second to last scene when the people below are showed in Feel Good Juice and rejoice, I wanted to have at least one of the characters doing some kind of dance or twirl in the juice to imitate...
View ArticleFinal FeelGood Animation
Here is the final animation, or as final as I could get it before the deadline. In the end I had to cut out two of scenes I had originally planned in my storyboard, one of which (when the character...
View Article3 Weeks To Go
For the final stretch of this module we've been given the option of either creating an entirely new brief of our own (which doesn't seem wise considering we only have three weeks to complete whatever...
View ArticleGrabbing the Bottle
My initial inspiration for this scene came from the Disney film Aladdin, when Aladdin goes to grab the lamp from its resting place in the Cave of Wonders. I really like how he slowly approaches the...
View ArticleReach for the Sky
Revised version of the static scene I made previously. I animated one pair of hands opening frame-by-frame, then copy and pasted the hands onto the other two people int he scene, resizing them...
View ArticleRevised Dancer
When I went back to my dancer to improve her spinning, I discovered that I had somehow well and truly made a mess of her. I don't know how sleep deprived I was when I originally animated this, but the...
View ArticleBackground Detail
Another thing that was brought to my attention about the deign of my animation was that some of the scenes lacked detail. While I think its necessary to keep the backgrounds reasonably minimalistic so...
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